Triple H


Level KXP Spells
TH
10(none)+0
24(none)+1
38(none)+2
416(none)+3
532(none)+4
664(none)+5
7128(none)+6
8256(none)+7
9500(none)+8
101000(none)+9
111500(none)+10
122000(none)+11
132500(none)+12
143000(none)+13
153500(none)+14
164000(none)+15
174500(none)+16
185000(none)+17
195500(none)+18
206000(none)+19
216500(none)+20
227000(none)+21
237500(none)+22
248000(none)+23
258500(none)+24
269000(none)+25
279500(none)+26
2810000(none)+27
2910500(none)+28
3011000(none)+29
3111500(none)+30
3212000(none)+31
3312500(none)+32
3413000(none)+33
3513500(none)+34
3614000(none)+35
Race Adjustments:
StrDexConIntWisChr CmlAThpTHDiv
+5+0+5+4+0+0+0 +8+40+0÷1
Requisites:Str 28, Con 28, Chr 22, Race Slots 1, Class Slots 2
Alignment:Any N
HD/level:2d12
Weapon Prof.:10+level
To Hit Table:War
Save Table:War
Reference:WWE
Groups:Archetype, Warrior
Complexity:CF=4
"Play the game, you're gonna be the same, you're gonna die in flames! TIME TO PLAY THE GAME!"
Bar Str, Bar Con, Bar Intc
Level 1: New Professional Wrestling style: Cerebral Assassin (3/1, d+10, +5, F, choose from Lock, Strike, Grapple, Push, and Throw); +2 Professional Wrestling maneuver per level. See [P14].
Level 1: Free Quadruple Specialization in the following weapons: Sledgehammer (Size M, 2d8/2d6), Championship Belt (Size M, 2d3/2d1). These weapons cost no gp for you.
Level 2: Regeneration Bar Con bonus hp/s.
Level 3: 1F: Summon a “DX Team” or “Evolution Henchmen,” consisting of 1d10 DL LVL/2 henchmen with custom roles (e.g., Tank, Healer, Damage).
Level 4: Gain access to Second Tier Professional Wrestling Maneuver: Pedigree (F/S, Grapple, Push, 2 att / 1V, Target takes 6d8+2*Str bonus bludgeoning damage; stunned for 2d4 seconds).
Level 5: 1bV, 1/rd: Counterattack after taking dmg or missing an attack.
Level 6: Sledgehammer Precision: Bonus: +5 to damage when attacking with the sledgehammer. Ignore resistance to bludgeoning damage.
Level 7: The Throne: +1 TH, +1 dmg, +1 AC for every significant victory (killed/subdued a creature or defeated a worthy opponent). This stacks until you reset.
Level 8: Mind Games: 1V, 1/reset: Force an enemy to fail a Wisdom saving throw.
Level 10: The King of Kings: 1V, 2/reset: Enter an unbreakable fighting frenzy for N rounds, where N = your level. During this time, you gain +N Str and +N Con. Afterward, you suffer 1 level of exhaustion.
Level 15: The Triple H Era: 1F, 1/reset: One target loses [B] status, and you gain [B] status in the dungeon this reset.