| Level
| KXP
| Spells
| TH
|
| 1 | 0 | (none) | +0 |
| 2 | 4 | (none) | +1 |
| 3 | 8 | (none) | +2 |
| 4 | 16 | (none) | +3 |
| 5 | 32 | (none) | +4 |
| 6 | 64 | (none) | +5 |
| 7 | 128 | (none) | +6 |
| 8 | 256 | (none) | +7 |
| 9 | 500 | (none) | +8 |
| 10 | 1000 | (none) | +9 |
| 11 | 1500 | (none) | +10 |
| 12 | 2000 | (none) | +11 |
| 13 | 2500 | (none) | +12 |
| 14 | 3000 | (none) | +13 |
| 15 | 3500 | (none) | +14 |
| 16 | 4000 | (none) | +15 |
| 17 | 4500 | (none) | +16 |
| 18 | 5000 | (none) | +17 |
| 19 | 5500 | (none) | +18 |
| 20 | 6000 | (none) | +19 |
| 21 | 6500 | (none) | +20 |
| 22 | 7000 | (none) | +21 |
| 23 | 7500 | (none) | +22 |
| 24 | 8000 | (none) | +23 |
| 25 | 8500 | (none) | +24 |
| 26 | 9000 | (none) | +25 |
| 27 | 9500 | (none) | +26 |
| 28 | 10000 | (none) | +27 |
| 29 | 10500 | (none) | +28 |
| 30 | 11000 | (none) | +29 |
| 31 | 11500 | (none) | +30 |
| 32 | 12000 | (none) | +31 |
| 33 | 12500 | (none) | +32 |
| 34 | 13000 | (none) | +33 |
| 35 | 13500 | (none) | +34 |
| 36 | 14000 | (none) | +35 |
|
| Str | Dex | Con | Int | Wis | Chr
| Cml | AT | hp | TH | Div
|
| +5 | +0 | +5 | +4 | +0 | +0 | +0
| +8 | +40 | +0 | ÷1
|
| Requisites: | Str 28, Con 28, Chr 22, Race Slots 1, Class Slots 2 |
| Alignment: | Any N |
| HD/level: | 2d12 |
| Weapon Prof.: | 10+level |
| To Hit Table: | War |
| Save Table: | War |
| Reference: | WWE |
| Groups: | Archetype, Warrior |
| Complexity: | CF=4 |
| "Play the game, you're gonna be the same, you're gonna die in flames! TIME TO PLAY THE GAME!" |
| Bar Str, Bar Con, Bar Intc |
| Level 1: New Professional Wrestling style: Cerebral Assassin (3/1, d+10, +5, F, choose from Lock, Strike, Grapple, Push, and Throw); +2 Professional Wrestling maneuver per level. See [P14]. |
| Level 1: Free Quadruple Specialization in the following weapons: Sledgehammer (Size M, 2d8/2d6), Championship Belt (Size M, 2d3/2d1). These weapons cost no gp for you. |
| Level 2: Regeneration Bar Con bonus hp/s. |
| Level 3: 1F: Summon a “DX Team” or “Evolution Henchmen,” consisting of 1d10 DL LVL/2 henchmen with custom roles (e.g., Tank, Healer, Damage). |
| Level 4: Gain access to Second Tier Professional Wrestling Maneuver: Pedigree (F/S, Grapple, Push, 2 att / 1V, Target takes 6d8+2*Str bonus bludgeoning damage; stunned for 2d4 seconds). |
| Level 5: 1bV, 1/rd: Counterattack after taking dmg or missing an attack. |
| Level 6: Sledgehammer Precision: Bonus: +5 to damage when attacking with the sledgehammer. Ignore resistance to bludgeoning damage. |
| Level 7: The Throne: +1 TH, +1 dmg, +1 AC for every significant victory (killed/subdued a creature or defeated a worthy opponent). This stacks until you reset. |
| Level 8: Mind Games: 1V, 1/reset: Force an enemy to fail a Wisdom saving throw. |
| Level 10: The King of Kings: 1V, 2/reset: Enter an unbreakable fighting frenzy for N rounds, where N = your level. During this time, you gain +N Str and +N Con. Afterward, you suffer 1 level of exhaustion. |
| Level 15: The Triple H Era: 1F, 1/reset: One target loses [B] status, and you gain [B] status in the dungeon this reset. |
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